Change made by Jed

The hideous freak 'scare' ability no longer summons necropolis monsters. This might be re-enabled in the future after it's balanced.

Change made by laser_spider

First of all, zombies now have -3 dodge.

Zombies are now subject to an increased speed cap. This means that the fastest weapon speed that a zombie can get is 4.5 seconds per attack (as opposed for 2.5 for pretty much everyone else).

Change made by Jed

Combat no longer works in travel areas.

Change made by Dogwood

Previous soaks have been removed from chud. Chud now gains a minor acid resist, along with resistance to suffocation and toxic exposure! Alas that nanites are less effective on their hideous, warped bodies. Also their crumbly monster DNA is much more prone to radiation mutations!
In other news, chud claws now have a chance to inflict any diseases the chud is carrying on their unfortunate victim. Chuds with ripper do not gain this effect.

Change made by Jed

Created the *auctions list for admins to auction off abandoned properties, custom items, your mom, etc.

Change made by Jed

ENEMA members can no longer enter a cube in the coat closet if they have stars.

Rumor posted by Necanthrope

Sky pirate patrols have been seen flying west, towards the Necropolis. Word has it that they're taking empty cargo planes out there.

Change made by Necanthrope

freaks/aboms may now get paid for participating in a freak/abom contract. They still may not buy them, but they will not be penalized for participating in the action.

Change made by Gilmore

Zombie is now incompatible with swollen brain and brainslug. Duh.

Change made by Irony

The combat blurb, previously looking something like "[x###y]", has had a minor addition which shows the percent health of the target. (It does this in the same manner as 'tac' does.)

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